#pragma once
#include "SimpleMesh.h"

class SimpleModel
{
public:
	int mNumMesh;
	SimpleMesh** meshData;
	Shaders* mShader;
	SimpleModel();
	~SimpleModel();

	bool LoadModelFromFile(char* path2Model);

	/*void Render()
	{
		for (int i = 0; i < mNumMesh; i++)
		{
			meshData[i]->Render(mShader);
		}
	}*/
};

